first pass at merging CourseDifficulty into Difficulty

CourseDifficulty names still exist, since it's useful to distinguish them
in command names
This commit is contained in:
Glenn Maynard
2004-06-04 02:05:56 +00:00
parent ffebc3125a
commit b93d1bfd5e
17 changed files with 70 additions and 71 deletions
+1 -1
View File
@@ -149,7 +149,7 @@ void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCours
course_sort_val.clear();
for(unsigned i = 0; i < apCourses.size(); ++i)
{
Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType, COURSE_DIFFICULTY_REGULAR );
Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
ASSERT( pTrail ); /* don't give unplayable courses! */
course_sort_val[apCourses[i]] = (float) pTrail->GetMeter();
}