first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -149,7 +149,7 @@ void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCours
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course_sort_val.clear();
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for(unsigned i = 0; i < apCourses.size(); ++i)
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{
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Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType, COURSE_DIFFICULTY_REGULAR );
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Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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ASSERT( pTrail ); /* don't give unplayable courses! */
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course_sort_val[apCourses[i]] = (float) pTrail->GetMeter();
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}
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