first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -204,7 +204,7 @@ void BPMDisplay::SetBPM( const Course* pCourse )
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ASSERT( pCourse );
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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Trail *pTrail = pCourse->GetTrail( st, COURSE_DIFFICULTY_REGULAR );
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Trail *pTrail = pCourse->GetTrail( st );
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ASSERT( pTrail );
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DisplayBpms bpms;
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