fix crash
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@@ -80,7 +80,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
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CString sText =
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CString sText =
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GAMESTATE->GetEventMode() ?
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GAMESTATE->GetEventMode() ?
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CString("event mode") :
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CString("event mode") :
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ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages, MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" );
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ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages.Value(), MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" );
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m_textMaxStages.SetText( sText );
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m_textMaxStages.SetText( sText );
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this->AddChild( &m_textMaxStages );
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this->AddChild( &m_textMaxStages );
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SET_XY_AND_ON_COMMAND( m_textMaxStages );
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SET_XY_AND_ON_COMMAND( m_textMaxStages );
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