From b93a347be7af51894eb82b2f8d922dc15bf9a72a Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 22 Feb 2005 20:18:22 +0000 Subject: [PATCH] fix crash --- stepmania/src/ScreenTitleMenu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenTitleMenu.cpp b/stepmania/src/ScreenTitleMenu.cpp index 1dc5b2c0c3..113f21137b 100644 --- a/stepmania/src/ScreenTitleMenu.cpp +++ b/stepmania/src/ScreenTitleMenu.cpp @@ -80,7 +80,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) : CString sText = GAMESTATE->GetEventMode() ? CString("event mode") : - ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages, MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" ); + ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages.Value(), MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" ); m_textMaxStages.SetText( sText ); this->AddChild( &m_textMaxStages ); SET_XY_AND_ON_COMMAND( m_textMaxStages );