fix crash

This commit is contained in:
Glenn Maynard
2005-02-22 20:18:22 +00:00
parent 61064820b9
commit b93a347be7
+1 -1
View File
@@ -80,7 +80,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
CString sText =
GAMESTATE->GetEventMode() ?
CString("event mode") :
ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages, MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" );
ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages.Value(), MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" );
m_textMaxStages.SetText( sText );
this->AddChild( &m_textMaxStages );
SET_XY_AND_ON_COMMAND( m_textMaxStages );