Make the MovieTexture_Null stuff work in Linux.
This commit is contained in:
@@ -196,6 +196,9 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
|
|||||||
arch/InputHandler/InputHandler_SDL.cpp \
|
arch/InputHandler/InputHandler_SDL.cpp \
|
||||||
arch/InputHandler/InputHandler_SDL.h \
|
arch/InputHandler/InputHandler_SDL.h \
|
||||||
arch/MovieTexture/MovieTexture.cpp \
|
arch/MovieTexture/MovieTexture.cpp \
|
||||||
|
arch/MovieTexture/MovieTexture.h \
|
||||||
|
arch/MovieTexture/MovieTexture_Null.cpp \
|
||||||
|
arch/MovieTexture/MovieTexture_Null.h \
|
||||||
$(Sound) \
|
$(Sound) \
|
||||||
arch/LowLevelWindow/LowLevelWindow.h \
|
arch/LowLevelWindow/LowLevelWindow.h \
|
||||||
arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
|
arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#include "MovieTexture.h"
|
#include "MovieTexture.h"
|
||||||
#include "RageUtil.h"
|
#include "RageUtil.h"
|
||||||
#include "RageLog.h"
|
#include "RageLog.h"
|
||||||
#include "MovieTexture_null.h"
|
#include "MovieTexture_Null.h"
|
||||||
|
|
||||||
/* Why is this _WINDOWS and not WIN32?
|
/* Why is this _WINDOWS and not WIN32?
|
||||||
* --steve */
|
* --steve */
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#include "RageUtil.h"
|
#include "RageUtil.h"
|
||||||
#include "RageLog.h"
|
#include "RageLog.h"
|
||||||
#include "RageException.h"
|
#include "RageException.h"
|
||||||
#include "MovieTexture_null.h"
|
#include "MovieTexture_Null.h"
|
||||||
#include "SDL_utils.h"
|
#include "SDL_utils.h"
|
||||||
|
|
||||||
MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
|
MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
|
||||||
|
|||||||
Reference in New Issue
Block a user