Fix possible crash if Player accesses the NoteData in it's dtor and the Player is a PlayerPlus. Now just treat PlayerPlus as a smart pointer to a Player with the added Load( const NoteData& ) member function. This is only a connivence class anyway.
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@@ -709,10 +709,10 @@ void ScreenEdit::Init()
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m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_Player.Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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this->AddChild( &m_Player );
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m_Player->SetXY( PLAYER_X, PLAYER_Y );
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this->AddChild( m_Player );
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this->AddChild( &m_Foreground );
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@@ -793,7 +793,7 @@ void ScreenEdit::PlayTicks()
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iRowLastCrossed = iSongRow;
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int iTickRow = -1;
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const NoteData &nd = m_Player.GetNoteData();
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const NoteData &nd = m_Player->GetNoteData();
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// for each index we crossed since the last update:
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iSongRow+1 )
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if( nd.IsThereATapOrHoldHeadAtRow( r ) )
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@@ -2035,7 +2035,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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{
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case PLAYER_1:
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if( PREFSMAN->m_AutoPlay == PC_HUMAN )
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m_Player.Step( input.StyleI.col, input.DeviceI.ts );
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m_Player->Step( input.StyleI.col, input.DeviceI.ts );
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break;
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}
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@@ -2228,7 +2228,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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m_SnapDisplay.SetHidden( em != STATE_EDITING );
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m_NoteFieldEdit.SetHidden( em != STATE_EDITING );
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m_NoteFieldRecord.SetHidden( em != STATE_RECORDING && em != STATE_RECORDING_PAUSED );
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m_Player.SetHidden( em != STATE_PLAYING );
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m_Player->SetHidden( em != STATE_PLAYING );
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m_Foreground.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
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switch( em )
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@@ -2384,7 +2384,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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// The options may have changed the note skin.
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m_NoteFieldRecord.CacheAllUsedNoteSkins();
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m_Player.CacheAllUsedNoteSkins();
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m_Player->CacheAllUsedNoteSkins();
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// stop any music that screen may have been playing
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SOUND->StopMusic();
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