Fix possible crash if Player accesses the NoteData in it's dtor and the Player is a PlayerPlus. Now just treat PlayerPlus as a smart pointer to a Player with the added Load( const NoteData& ) member function. This is only a connivence class anyway.

This commit is contained in:
Steve Checkoway
2006-07-20 02:19:03 +00:00
parent 29e6e796ba
commit b8ab1f7393
4 changed files with 24 additions and 21 deletions
+10 -4
View File
@@ -206,18 +206,24 @@ protected:
TweenState m_tsJudgment[NUM_REVERSE][NUM_CENTERED];
};
class PlayerPlus : public Player
class PlayerPlus
{
Player *m_pPlayer;
NoteData m_NoteData;
public:
PlayerPlus() : Player(m_NoteData) { }
void Load( const NoteData &nd ) { m_NoteData = nd; Player::Load(); }
PlayerPlus() { m_pPlayer = new Player(m_NoteData); }
~PlayerPlus() { delete m_pPlayer; }
void Load( const NoteData &nd ) { m_NoteData = nd; m_pPlayer->Load(); }
Player *operator->() { return m_pPlayer; }
const Player *operator->() const { return m_pPlayer; }
operator Player*() { return m_pPlayer; }
operator const Player*() const { return m_pPlayer; }
};
#endif
/*
* (c) 2001-2004 Chris Danford
* (c) 2001-2006 Chris Danford, Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
+7 -7
View File
@@ -709,10 +709,10 @@ void ScreenEdit::Init()
m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
m_Player.Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
this->AddChild( &m_Player );
m_Player->SetXY( PLAYER_X, PLAYER_Y );
this->AddChild( m_Player );
this->AddChild( &m_Foreground );
@@ -793,7 +793,7 @@ void ScreenEdit::PlayTicks()
iRowLastCrossed = iSongRow;
int iTickRow = -1;
const NoteData &nd = m_Player.GetNoteData();
const NoteData &nd = m_Player->GetNoteData();
// for each index we crossed since the last update:
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iSongRow+1 )
if( nd.IsThereATapOrHoldHeadAtRow( r ) )
@@ -2035,7 +2035,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
{
case PLAYER_1:
if( PREFSMAN->m_AutoPlay == PC_HUMAN )
m_Player.Step( input.StyleI.col, input.DeviceI.ts );
m_Player->Step( input.StyleI.col, input.DeviceI.ts );
break;
}
@@ -2228,7 +2228,7 @@ void ScreenEdit::TransitionEditState( EditState em )
m_SnapDisplay.SetHidden( em != STATE_EDITING );
m_NoteFieldEdit.SetHidden( em != STATE_EDITING );
m_NoteFieldRecord.SetHidden( em != STATE_RECORDING && em != STATE_RECORDING_PAUSED );
m_Player.SetHidden( em != STATE_PLAYING );
m_Player->SetHidden( em != STATE_PLAYING );
m_Foreground.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
switch( em )
@@ -2384,7 +2384,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
// The options may have changed the note skin.
m_NoteFieldRecord.CacheAllUsedNoteSkins();
m_Player.CacheAllUsedNoteSkins();
m_Player->CacheAllUsedNoteSkins();
// stop any music that screen may have been playing
SOUND->StopMusic();
+6 -9
View File
@@ -73,7 +73,6 @@ ScreenHowToPlay::ScreenHowToPlay()
m_iNumW2s = NUM_W2S;
// initialize these because they might not be used.
m_pPlayer = NULL;
m_pLifeMeterBar = NULL;
m_pmCharacter = NULL;
m_pmDancePad = NULL;
@@ -154,8 +153,7 @@ void ScreenHowToPlay::Init()
GAMESTATE->m_bGameplayLeadIn.Set( false );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
m_pPlayer = new PlayerPlus;
m_pPlayer->Init(
m_Player->Init(
"Player",
GAMESTATE->m_pPlayerState[PLAYER_1],
NULL,
@@ -166,10 +164,10 @@ void ScreenHowToPlay::Init()
NULL,
NULL,
NULL );
m_pPlayer->Load( m_NoteData );
m_pPlayer->SetName( "Player" );
this->AddChild( m_pPlayer );
SET_XY_AND_ON_COMMAND( m_pPlayer );
m_Player.Load( m_NoteData );
m_Player->SetName( "Player" );
this->AddChild( m_Player );
SET_XY_AND_ON_COMMAND( m_Player );
// Don't show judgement
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fBlind = 1;
@@ -192,7 +190,6 @@ ScreenHowToPlay::~ScreenHowToPlay()
delete m_pLifeMeterBar;
delete m_pmCharacter;
delete m_pmDancePad;
delete m_pPlayer;
}
void ScreenHowToPlay::Step()
@@ -248,7 +245,7 @@ void ScreenHowToPlay::Update( float fDelta )
if(( iCurNoteRow != iLastNoteRowCounted ) &&(m_NoteData.IsThereATapAtRow( iCurNoteRow )))
{
if( m_pLifeMeterBar && !m_pPlayer )
if( m_pLifeMeterBar && !m_Player )
{
if ( m_iW2s < m_iNumW2s )
m_pLifeMeterBar->ChangeLife(TNS_W2);
+1 -1
View File
@@ -23,7 +23,7 @@ public:
protected:
virtual void Step();
LifeMeterBar *m_pLifeMeterBar;
PlayerPlus *m_pPlayer;
PlayerPlus m_Player;
Model *m_pmCharacter;
Model *m_pmDancePad;
int m_iW2s;