Move the reset code to SongPosition.
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+1
-1
@@ -618,7 +618,7 @@ float FindFirstDisplayedBeat( const PlayerState* pPlayerState, int iDrawDistance
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bBoomerang = (fAccels[PlayerOptions::ACCEL_BOOMERANG] != 0);
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}
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while( fFirstBeatToDraw < m_pPlayerState->m_Position.m_fSongBeat )
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while( fFirstBeatToDraw < pPlayerState->m_Position.m_fSongBeat )
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{
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bool bIsPastPeakYOffset;
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float fPeakYOffset;
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