people actually build WITHOUT_NETWORKING? shock.
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@@ -1,4 +1,6 @@
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#include "global.h"
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#include "global.h"
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#if !defined(WITHOUT_NETWORKING)
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#include "ScreenPackagesSSC.h"
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#include "ScreenPackagesSSC.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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@@ -50,6 +52,7 @@ RString ScreenPackagesSSC::JSONParse( const RString &string_in )
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return "";
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return "";
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}
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}
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#endif
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/*
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/*
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* (c) 2009 Colby Klein
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* (c) 2009 Colby Klein
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* All rights reserved.
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* All rights reserved.
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@@ -7,6 +7,8 @@
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#include "RageFileManager.h"
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#include "RageFileManager.h"
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#include "RageFile.h"
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#include "RageFile.h"
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#include "Sprite.h"
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#include "Sprite.h"
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#if !defined(WITHOUT_NETWORKING)
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/** @brief Parses JSON for downloadable content. */
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/** @brief Parses JSON for downloadable content. */
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class ScreenPackagesSSC : public ScreenWithMenuElements
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class ScreenPackagesSSC : public ScreenWithMenuElements
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{
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{
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@@ -24,6 +26,7 @@ public:
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private:
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private:
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RString JSONParse( const RString &string_in );
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RString JSONParse( const RString &string_in );
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};
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};
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#endif // WITHOUT_NETWORKING?
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#endif
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#endif
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