cleanup
This commit is contained in:
@@ -108,11 +108,17 @@ protected:
|
||||
vector<OptionRow*> m_pRows;
|
||||
|
||||
Navigation m_OptionsNavigation;
|
||||
InputMode m_InputMode;
|
||||
|
||||
int m_iCurrentRow[NUM_PLAYERS];
|
||||
int m_iFocusX[NUM_PLAYERS];
|
||||
bool m_bWasOnExit[NUM_PLAYERS];
|
||||
float m_fLockInputSecs;
|
||||
|
||||
InputMode m_InputMode;
|
||||
// TRICKY: People hold Start to get to PlayerOptions, then
|
||||
// the repeat events cause them to zip to the bottom. So, ignore
|
||||
// Start repeat events until we've seen one first pressed event.
|
||||
bool m_bGotAtLeastOneStartPressed[NUM_PLAYERS];
|
||||
|
||||
ActorFrame m_framePage;
|
||||
AutoActor m_sprPage;
|
||||
@@ -125,17 +131,10 @@ protected:
|
||||
DualScrollBar m_ScrollBar;
|
||||
|
||||
AutoActor m_sprMore;
|
||||
bool m_bWasOnExit[NUM_PLAYERS];
|
||||
float m_fLockInputSecs;
|
||||
|
||||
// show if the current selections will disqualify a high score
|
||||
AutoActor m_sprDisqualify[NUM_PLAYERS];
|
||||
|
||||
// TRICKY: People hold Start to get to PlayerOptions, then
|
||||
// the repeat events cause them to zip to the bottom. So, ignore
|
||||
// Start repeat events until we've seen one first pressed event.
|
||||
bool m_bGotAtLeastOneStartPressed[NUM_PLAYERS];
|
||||
|
||||
RageSound m_SoundChangeCol;
|
||||
RageSound m_SoundNextRow;
|
||||
RageSound m_SoundPrevRow;
|
||||
|
||||
Reference in New Issue
Block a user