This commit is contained in:
Glenn Maynard
2006-01-16 04:38:16 +00:00
parent b35e3448c7
commit b812dba676
+7 -8
View File
@@ -108,11 +108,17 @@ protected:
vector<OptionRow*> m_pRows;
Navigation m_OptionsNavigation;
InputMode m_InputMode;
int m_iCurrentRow[NUM_PLAYERS];
int m_iFocusX[NUM_PLAYERS];
bool m_bWasOnExit[NUM_PLAYERS];
float m_fLockInputSecs;
InputMode m_InputMode;
// TRICKY: People hold Start to get to PlayerOptions, then
// the repeat events cause them to zip to the bottom. So, ignore
// Start repeat events until we've seen one first pressed event.
bool m_bGotAtLeastOneStartPressed[NUM_PLAYERS];
ActorFrame m_framePage;
AutoActor m_sprPage;
@@ -125,17 +131,10 @@ protected:
DualScrollBar m_ScrollBar;
AutoActor m_sprMore;
bool m_bWasOnExit[NUM_PLAYERS];
float m_fLockInputSecs;
// show if the current selections will disqualify a high score
AutoActor m_sprDisqualify[NUM_PLAYERS];
// TRICKY: People hold Start to get to PlayerOptions, then
// the repeat events cause them to zip to the bottom. So, ignore
// Start repeat events until we've seen one first pressed event.
bool m_bGotAtLeastOneStartPressed[NUM_PLAYERS];
RageSound m_SoundChangeCol;
RageSound m_SoundNextRow;
RageSound m_SoundPrevRow;