fix OnCommand run twice
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@@ -325,7 +325,6 @@ void ScreenNameEntryTraditional::Init()
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SET_XY_AND_ON_COMMAND( actor ); \
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SET_XY_AND_ON_COMMAND( actor ); \
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if( m_FeatDisplay[p].size()>1 ) \
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if( m_FeatDisplay[p].size()>1 ) \
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{ \
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{ \
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COMMAND( actor, "On" ); \
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(actor).FinishTweening(); \
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(actor).FinishTweening(); \
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COMMAND( actor, "Hide" ); \
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COMMAND( actor, "Hide" ); \
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(actor).FinishTweening(); \
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(actor).FinishTweening(); \
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