implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
NOTE: it still has a few bugs, some I have noticed: 1) getting a freeze arrow still nets in full (marvelous) points 2) score doesn't seem to update sometimes the points completely. Also may have implemented Toasty unlocks. (i added a line but it may or may not work)
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@@ -44,7 +44,7 @@ public:
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virtual void OnNextSong( int iSongInCourseIndex, Notes* pNotes ) = 0; // before a song plays (called multiple times if course)
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virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow ) = 0;
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virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed) = 0;
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virtual void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ) = 0;
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virtual int TapNoteScoreToDancePoints( TapNoteScore tns ) = 0;
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