implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.

NOTE: it still has a few bugs, some I have noticed:

1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.

Also may have implemented Toasty unlocks.  (i added a line but it may or may not work)
This commit is contained in:
Andrew Wong
2003-07-08 08:21:10 +00:00
parent c054999c63
commit b76fd0dafd
6 changed files with 22 additions and 13 deletions
+2 -2
View File
@@ -665,10 +665,10 @@ void Player::HandleTapRowScore( unsigned row )
return;
if(m_pPrimaryScoreKeeper)
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pLifeMeter->FailedEarlier() );
if(m_pSecondaryScoreKeeper)
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pLifeMeter->FailedEarlier() );
if (m_pScore)
m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);