implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
NOTE: it still has a few bugs, some I have noticed: 1) getting a freeze arrow still nets in full (marvelous) points 2) score doesn't seem to update sometimes the points completely. Also may have implemented Toasty unlocks. (i added a line but it may or may not work)
This commit is contained in:
@@ -665,10 +665,10 @@ void Player::HandleTapRowScore( unsigned row )
|
||||
return;
|
||||
|
||||
if(m_pPrimaryScoreKeeper)
|
||||
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
|
||||
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pLifeMeter->FailedEarlier() );
|
||||
|
||||
if(m_pSecondaryScoreKeeper)
|
||||
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
|
||||
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pLifeMeter->FailedEarlier() );
|
||||
|
||||
if (m_pScore)
|
||||
m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
|
||||
|
||||
Reference in New Issue
Block a user