move item theming from ScreenOptionsMaster to OptionRow so MiniMenu and other options screens can be themed
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+12
-13
@@ -7,6 +7,7 @@
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#include "OptionRowHandler.h"
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#include "FontManager.h"
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#include "Font.h"
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#include "CommonMetrics.h"
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static const CString SelectTypeNames[NUM_SELECT_TYPES] = {
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"SelectOne",
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@@ -26,6 +27,8 @@ StringToX( LayoutType );
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#define FOREACH_OptionsPlayer( pn ) \
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for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID && (!m_RowDef.bOneChoiceForAllPlayers || pn==0); pn=GetNextHumanPlayer(pn) )
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#define PREPARE_ITEM_TEXT( s ) if( s!= "" ) { if( THEME_ITEMS ) s = THEME_OPTION_ITEM( s, false ); if( CAPITALIZE_ALL_OPTION_NAMES ) s.MakeUpper(); }
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const CString NEXT_ROW_NAME = "NextRow";
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@@ -102,6 +105,7 @@ void OptionRow::LoadMetrics( const CString &sType )
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CAPITALIZE_ALL_OPTION_NAMES .Load(m_sType,"CapitalizeAllOptionNames");
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SHOW_UNDERLINES .Load(m_sType,"ShowUnderlines");
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TWEEN_SECONDS .Load(m_sType,"TweenSeconds");
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THEME_ITEMS .Load(m_sType,"ThemeItems");
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FOREACH_PlayerNumber( p )
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m_OptionIcons[p].Load( m_sType );
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@@ -134,7 +138,7 @@ void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pH
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// TRICKY: Insert a down arrow as the first choice in the row.
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if( m_bFirstItemGoesDown )
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{
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m_RowDef.choices.insert( m_RowDef.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
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m_RowDef.choices.insert( m_RowDef.choices.begin(), NEXT_ROW_NAME );
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FOREACH_PlayerNumber( p )
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m_vbSelected[p].insert( m_vbSelected[p].begin(), false );
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}
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@@ -197,8 +201,7 @@ void OptionRow::AfterImportOptions(
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for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
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{
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CString sText = m_RowDef.choices[c];
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if( CAPITALIZE_ALL_OPTION_NAMES )
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sText.MakeUpper();
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PREPARE_ITEM_TEXT( sText );
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fX += ITEMS_ZOOM * pFont->GetLineWidthInSourcePixels( CStringToWstring(sText) );
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if( c != m_RowDef.choices.size()-1 )
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@@ -231,8 +234,7 @@ void OptionRow::AfterImportOptions(
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bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
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CString sText = (iChoiceInRowWithFocus==-1) ? "" : m_RowDef.choices[iChoiceInRowWithFocus];
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if( CAPITALIZE_ALL_OPTION_NAMES )
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sText.MakeUpper();
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PREPARE_ITEM_TEXT( sText );
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bt->SetText( sText );
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bt->SetZoom( ITEMS_ZOOM );
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bt->SetShadowLength( 0 );
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@@ -272,8 +274,7 @@ void OptionRow::AfterImportOptions(
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m_textItems.push_back( bt );
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bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
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CString sText = m_RowDef.choices[c];
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if( CAPITALIZE_ALL_OPTION_NAMES )
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sText.MakeUpper();
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PREPARE_ITEM_TEXT( sText );
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bt->SetText( sText );
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bt->SetZoom( ITEMS_ZOOM );
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bt->SetShadowLength( 0 );
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@@ -340,7 +341,9 @@ void OptionRow::LoadExit()
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m_textItems.push_back( bt );
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bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
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bt->SetText( THEME->GetMetric("OptionNames","Exit") );
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CString sText = "Exit";
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PREPARE_ITEM_TEXT( sText );
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bt->SetText( sText );
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bt->SetZoom( ITEMS_ZOOM );
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bt->SetShadowLength( 0 );
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bt->SetX( ITEMS_LONG_ROW_SHARED_X );
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@@ -427,9 +430,6 @@ void OptionRow::PositionIcons()
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void OptionRow::UpdateText()
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{
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/*
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CAPITALIZE_ALL_OPTION_NAMES
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*/
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switch( m_RowDef.layoutType )
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{
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case LAYOUT_SHOW_ONE_IN_ROW:
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@@ -439,8 +439,7 @@ void OptionRow::UpdateText()
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int iChoiceWithFocus = m_iChoiceInRowWithFocus[pn];
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CString sText = m_RowDef.choices[iChoiceWithFocus];
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if( CAPITALIZE_ALL_OPTION_NAMES )
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sText.MakeUpper();
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PREPARE_ITEM_TEXT( sText );
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// If player_no is 2 and there is no player 1:
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int index = min( pn, m_textItems.size()-1 );
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