make ScreenEdit derive from ScreenWithMenuElements
add missing demonstration metrics
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@@ -2373,6 +2373,8 @@ FeetPerDifficulty=0
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[ScreenWithMenuElements]
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AllowDisabledPlayerInput=0
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StyleIcon=1
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MemoryCardIcons=1
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HeaderX=SCREEN_CENTER_X
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HeaderY=SCREEN_TOP+22
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HeaderOnCommand=draworder,95;addx,SCREEN_WIDTH;spring,0.5;addx,-SCREEN_WIDTH
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@@ -3536,9 +3538,9 @@ NumPerfects=4
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NumMisses=6
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[ScreenDemonstration]
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SecondsToShow=30
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Class=ScreenDemonstration
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Fallback=ScreenGameplay
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Class=ScreenDemonstration
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SecondsToShow=30
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NextScreen=ScreenRanking
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DifficultiesToShow=easy,medium
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StartScreen=@ScreenTitleBranch()
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@@ -4187,6 +4189,12 @@ Fallback=DifficultyMeter
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[ScreenGameplayExtra DifficultyMeterP2]
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Fallback=DifficultyMeter
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[ScreenDemonstration DifficultyMeterP1]
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Fallback=DifficultyMeter
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[ScreenDemonstration DifficultyMeterP2]
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Fallback=DifficultyMeter
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[ScreenEvaluation DifficultyMeterP1]
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Fallback=DifficultyMeter
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@@ -4194,12 +4202,16 @@ Fallback=DifficultyMeter
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Fallback=DifficultyMeter
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[ScreenEdit]
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Fallback=ScreenWithMenuElementsBlank
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Class=ScreenEdit
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PrevScreen=ScreenEditMenu
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AllowOperatorMenuButton=0
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OverlayX=0
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OverlayY=0
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OverlayOnCommand=
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StyleIcon=0
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MemoryCardIcons=1
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TimerSeconds=-1
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[CatalogXml]
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ShowPlayModeRegular=1
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