Align defaults with SL recommendations
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+6
-2
@@ -107,8 +107,12 @@ namespace
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*
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* This delay in events is ordinarily not noticable, because we report initial
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* presses and releases immediately. However, if a real press is ever delayed,
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* this won't cause timing problems, because the event timestamp is preserved. */
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static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0 );
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* this won't cause timing problems, because the event timestamp is preserved.
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*
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* For pad play, a value of 20ms-50ms seems to result in a better experience.
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* For keyboard play, this is often set to 0.
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* */
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static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0.02 );
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InputFilter* INPUTFILTER = nullptr; // global and accessible from anywhere in our program
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@@ -214,7 +214,7 @@ PrefsManager::PrefsManager() :
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m_AllowMultipleToasties ( "AllowMultipleToasties", true ),
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m_MinTNSToHideNotes ( "MinTNSToHideNotes", TNS_W3 ),
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m_ShowSongOptions ( "ShowSongOptions", Maybe_NO ),
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m_bPercentageScoring ( "PercentageScoring", false ),
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m_bPercentageScoring ( "PercentageScoring", true ),
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// Wow, these preference names are *seriously* long -Colby
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m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
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m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
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@@ -223,7 +223,7 @@ PrefsManager::PrefsManager() :
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m_bAutogenGroupCourses ( "AutogenGroupCourses", true ),
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m_bOnlyPreferredDifficulties ( "OnlyPreferredDifficulties", false ),
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m_bBreakComboToGetItem ( "BreakComboToGetItem", false ),
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m_bLockCourseDifficulties ( "LockCourseDifficulties", true ),
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m_bLockCourseDifficulties ( "LockCourseDifficulties", false ),
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m_ShowDancingCharacters ( "ShowDancingCharacters", SDC_Random ),
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m_bUseUnlockSystem ( "UseUnlockSystem", false ),
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m_fGlobalOffsetSeconds ( "GlobalOffsetSeconds", -0.008f ),
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@@ -272,7 +272,7 @@ PrefsManager::PrefsManager() :
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m_sDefaultTheme ( "DefaultTheme", "Simply Love" ),
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m_sLastSeenVideoDriver ( "LastSeenVideoDriver", "" ),
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m_sVideoRenderers ( "VideoRenderers", "" ), // StepMania.cpp sets these on first run:
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m_bSmoothLines ( "SmoothLines", false ),
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m_bSmoothLines ( "SmoothLines", true ),
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m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
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m_iSoundDevice ( "SoundDevice", "" ),
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m_iRageSoundSampleCountClamp ("RageSoundSampleCountClamp", 0), //some sound drivers mask the sample location number, the most popular number for this is 2^27, this causes lockup after ~50 minutes at 44.1khz sample rate
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@@ -92,7 +92,6 @@ AutoScreenMessage( SM_BattleTrickLevel3 );
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static Preference<bool> g_bCenter1Player( "Center1Player", false );
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static Preference<bool> g_bShowLyrics( "ShowLyrics", true );
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static Preference<float> g_fNetStartOffset( "NetworkStartOffset", -3.0 );
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static Preference<bool> g_bEasterEggs( "EasterEggs", true );
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