Align defaults with SL recommendations
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-2
@@ -107,8 +107,12 @@ namespace
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*
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* This delay in events is ordinarily not noticable, because we report initial
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* presses and releases immediately. However, if a real press is ever delayed,
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* this won't cause timing problems, because the event timestamp is preserved. */
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static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0 );
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* this won't cause timing problems, because the event timestamp is preserved.
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*
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* For pad play, a value of 20ms-50ms seems to result in a better experience.
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* For keyboard play, this is often set to 0.
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* */
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static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0.02 );
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InputFilter* INPUTFILTER = nullptr; // global and accessible from anywhere in our program
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