use column-specific names to rename "scratch"

This commit is contained in:
Glenn Maynard
2004-12-03 22:36:29 +00:00
parent cfefb6715b
commit b6bb0fca3c
3 changed files with 16 additions and 12 deletions
+3
View File
@@ -106,6 +106,9 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
CString Game::ColToButtonName( int col ) const
{
const Style* pStyle = GAMESTATE->GetCurrentStyle();
const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][col].pzName;
if( pzColumnName != NULL )
return pzColumnName;
StyleInput SI( PLAYER_1, col );
GameInput GI = pStyle->StyleInputToGameInput( SI );