None of our themes appear to use "ShowBanner=1". If you want to do this,

load "songbanner" (or "coursebanner") in a BGAnimation.
This commit is contained in:
Glenn Maynard
2005-01-01 21:49:33 +00:00
parent 45628efccc
commit b68abb98aa
2 changed files with 0 additions and 16 deletions
-14
View File
@@ -18,7 +18,6 @@
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
#define MINIMUM_DELAY THEME->GetMetricF(m_sName,"MinimumDelay")
#define SHOW_BANNER THEME->GetMetricB(m_sName,"ShowBanner")
const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
@@ -92,18 +91,6 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
SET_XY_AND_ON_COMMAND( m_Artist );
SET_XY_AND_ON_COMMAND( m_SongTitle );
if ( SHOW_BANNER )
{
if( GAMESTATE->m_pCurSong && GAMESTATE->m_pCurSong->HasBanner() )
{
m_Banner.LoadFromSong( GAMESTATE->m_pCurSong );
this->AddChild( &m_Banner );
}
}
m_Banner.SetName("Banner");
SET_XY( m_Banner );
ON_COMMAND(m_Banner);
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+GAMESTATE->GetStageText()) );
this->SortByDrawOrder();
@@ -128,7 +115,6 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
OFF_COMMAND( m_sprCharacterIcon[p] );
OFF_COMMAND( m_SongTitle );
OFF_COMMAND( m_Artist );
OFF_COMMAND( m_Banner );
OFF_COMMAND( m_Background );
this->PostScreenMessage( SM_GoToNextScreen, this->GetTweenTimeLeft() );