None of our themes appear to use "ShowBanner=1". If you want to do this,
load "songbanner" (or "coursebanner") in a BGAnimation.
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@@ -18,7 +18,6 @@
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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#define MINIMUM_DELAY THEME->GetMetricF(m_sName,"MinimumDelay")
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#define SHOW_BANNER THEME->GetMetricB(m_sName,"ShowBanner")
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const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
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@@ -92,18 +91,6 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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SET_XY_AND_ON_COMMAND( m_Artist );
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SET_XY_AND_ON_COMMAND( m_SongTitle );
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if ( SHOW_BANNER )
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{
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if( GAMESTATE->m_pCurSong && GAMESTATE->m_pCurSong->HasBanner() )
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{
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m_Banner.LoadFromSong( GAMESTATE->m_pCurSong );
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this->AddChild( &m_Banner );
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}
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}
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m_Banner.SetName("Banner");
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SET_XY( m_Banner );
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ON_COMMAND(m_Banner);
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+GAMESTATE->GetStageText()) );
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this->SortByDrawOrder();
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@@ -128,7 +115,6 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
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OFF_COMMAND( m_sprCharacterIcon[p] );
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OFF_COMMAND( m_SongTitle );
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OFF_COMMAND( m_Artist );
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OFF_COMMAND( m_Banner );
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OFF_COMMAND( m_Background );
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this->PostScreenMessage( SM_GoToNextScreen, this->GetTweenTimeLeft() );
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