From b68abb98aa519fcdcf83d6e62e677b82534b1ca2 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 1 Jan 2005 21:49:33 +0000 Subject: [PATCH] None of our themes appear to use "ShowBanner=1". If you want to do this, load "songbanner" (or "coursebanner") in a BGAnimation. --- stepmania/src/ScreenStage.cpp | 14 -------------- stepmania/src/ScreenStage.h | 2 -- 2 files changed, 16 deletions(-) diff --git a/stepmania/src/ScreenStage.cpp b/stepmania/src/ScreenStage.cpp index 4c6ea0476c..d3861cdda9 100644 --- a/stepmania/src/ScreenStage.cpp +++ b/stepmania/src/ScreenStage.cpp @@ -18,7 +18,6 @@ #define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen") #define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen") #define MINIMUM_DELAY THEME->GetMetricF(m_sName,"MinimumDelay") -#define SHOW_BANNER THEME->GetMetricB(m_sName,"ShowBanner") const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0); @@ -92,18 +91,6 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName ) SET_XY_AND_ON_COMMAND( m_Artist ); SET_XY_AND_ON_COMMAND( m_SongTitle ); - if ( SHOW_BANNER ) - { - if( GAMESTATE->m_pCurSong && GAMESTATE->m_pCurSong->HasBanner() ) - { - m_Banner.LoadFromSong( GAMESTATE->m_pCurSong ); - this->AddChild( &m_Banner ); - } - } - m_Banner.SetName("Banner"); - SET_XY( m_Banner ); - ON_COMMAND(m_Banner); - SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+GAMESTATE->GetStageText()) ); this->SortByDrawOrder(); @@ -128,7 +115,6 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM ) OFF_COMMAND( m_sprCharacterIcon[p] ); OFF_COMMAND( m_SongTitle ); OFF_COMMAND( m_Artist ); - OFF_COMMAND( m_Banner ); OFF_COMMAND( m_Background ); this->PostScreenMessage( SM_GoToNextScreen, this->GetTweenTimeLeft() ); diff --git a/stepmania/src/ScreenStage.h b/stepmania/src/ScreenStage.h index f30195c641..b00035d7dd 100644 --- a/stepmania/src/ScreenStage.h +++ b/stepmania/src/ScreenStage.h @@ -8,7 +8,6 @@ #include "Sprite.h" #include "Character.h" #include "BitmapText.h" -#include "Banner.h" class ScreenStage : public Screen { @@ -23,7 +22,6 @@ private: Transition m_In, m_Out, m_Back; BGAnimation m_Background; BGAnimation m_Overlay; // overlays all elements except bitmaptexts - Banner m_Banner; BitmapText m_SongTitle; BitmapText m_Artist;