spin, and then stop spinning immediately?
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@@ -188,8 +188,6 @@ void ScreenNetEvaluation::UpdateStats()
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return;
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m_Grades[m_pActivePlayer].SetGrade( m_pActivePlayer, (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
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m_Grades[m_pActivePlayer].Spin();
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m_Grades[m_pActivePlayer].SettleImmediately();
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m_textScore[m_pActivePlayer].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score) );
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