From b5aa9735fe3dae0cf31d1323a0d5ddcde1d18061 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 17 Oct 2005 01:01:45 +0000 Subject: [PATCH] spin, and then stop spinning immediately? --- stepmania/src/ScreenNetEvaluation.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/stepmania/src/ScreenNetEvaluation.cpp b/stepmania/src/ScreenNetEvaluation.cpp index 0bf55d02d3..7f4e25f66f 100644 --- a/stepmania/src/ScreenNetEvaluation.cpp +++ b/stepmania/src/ScreenNetEvaluation.cpp @@ -188,8 +188,6 @@ void ScreenNetEvaluation::UpdateStats() return; m_Grades[m_pActivePlayer].SetGrade( m_pActivePlayer, (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade ); - m_Grades[m_pActivePlayer].Spin(); - m_Grades[m_pActivePlayer].SettleImmediately(); m_textScore[m_pActivePlayer].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score) );