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@@ -8,16 +8,22 @@
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#include "RageLog.h"
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#include "StageStats.h"
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#define DANCE_POINT_DIGITS THEME->GetMetricI(m_sName,"DancePointsDigits")
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#define PERCENT_DECIMAL_PLACES THEME->GetMetricI(m_sName,"PercentDecimalPlaces")
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#define PERCENT_TOTAL_SIZE THEME->GetMetricI(m_sName,"PercentTotalSize")
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#define PERCENT_USE_REMAINDER THEME->GetMetricB(m_sName,"PercentUseRemainder")
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PercentageDisplay::PercentageDisplay()
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{
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m_pSource = NULL;
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}
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void PercentageDisplay::SetName( const CString &sName, const CString &sID )
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{
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ActorFrame::SetName( sName, sID );
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DANCE_POINT_DIGITS.Load( m_sName, "DancePointsDigits" );
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PERCENT_DECIMAL_PLACES.Load( m_sName, "PercentDecimalPlaces" );
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PERCENT_TOTAL_SIZE.Load( m_sName, "PercentTotalSize" );
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PERCENT_USE_REMAINDER.Load( m_sName, "PercentUseRemainder" );
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}
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void PercentageDisplay::Load( PlayerNumber pn, PlayerStageStats* pSource, bool bAutoRefresh )
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{
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ASSERT( m_sName != "" ); // set this!
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@@ -73,7 +79,7 @@ void PercentageDisplay::Refresh()
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CString sNumToDisplay;
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if( PREFSMAN->m_bDancePointsForOni )
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{
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sNumToDisplay = ssprintf( "%*d", DANCE_POINT_DIGITS, max( 0, iActualDancePoints ) );
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sNumToDisplay = ssprintf( "%*d", (int) DANCE_POINT_DIGITS, max( 0, iActualDancePoints ) );
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}
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else
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{
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@@ -96,7 +102,7 @@ void PercentageDisplay::Refresh()
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float fTruncInterval = powf(0.1f, (float) PERCENT_TOTAL_SIZE);
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fPercentDancePoints = ftruncf( fPercentDancePoints, fTruncInterval );
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sNumToDisplay = ssprintf( "%*.*f%%", PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES, fPercentDancePoints*100 );
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sNumToDisplay = ssprintf( "%*.*f%%", (int) PERCENT_TOTAL_SIZE, (int) PERCENT_DECIMAL_PLACES, fPercentDancePoints*100 );
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// HACK: Use the last frame in the numbers texture as '-'
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sNumToDisplay.Replace('-','x');
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