more rave balancing
add "noquads"
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@@ -43,6 +43,7 @@ namespace NoteDataUtil
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void RemoveSimultaneousNotes( NoteData &in, int iMaxSimultaneous, float fStartBeat = 0, float fEndBeat = 99999 );
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void RemoveJumps( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void RemoveHands( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void RemoveQuads( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void RemoveMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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enum TrackMapping { left, right, mirror, shuffle, super_shuffle, stomp, NUM_TRACK_MAPPINGS };
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void Turn( NoteData &in, StepsType st, TrackMapping tt, float fStartBeat = 0, float fEndBeat = -1 );
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