more rave balancing
add "noquads"
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@@ -420,6 +420,11 @@ void NoteDataUtil::RemoveHands( NoteData &in, float fStartBeat, float fEndBeat )
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RemoveSimultaneousNotes(in,2);
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}
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void NoteDataUtil::RemoveQuads( NoteData &in, float fStartBeat, float fEndBeat )
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{
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RemoveSimultaneousNotes(in,3);
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}
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void NoteDataUtil::RemoveMines(NoteData &in, float fStartBeat, float fEndBeat )
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{
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int iRowStart = BeatToNoteRow(fStartBeat);
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@@ -1353,6 +1358,7 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, Ste
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] ) NoteDataUtil::Twister(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] ) NoteDataUtil::RemoveJumps(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] ) NoteDataUtil::RemoveHands(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOQUADS] ) NoteDataUtil::RemoveQuads(nd, fStartBeat, fEndBeat);
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}
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void NoteDataUtil::AddTapAttacks( NoteData &nd, Song* pSong )
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