Xbox: fix so that zips are mounted correctly
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@@ -784,8 +784,11 @@ static void MountTreeOfZips( const CString &dir )
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CString path = dirs.back();
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CString path = dirs.back();
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dirs.pop_back();
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dirs.pop_back();
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#if !defined(XBOX)
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// Xbox doesn't detect directories properly, so we'll ignore this
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if( !IsADirectory(path) )
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if( !IsADirectory(path) )
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continue;
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continue;
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#endif
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vector<CString> zips;
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vector<CString> zips;
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GetDirListing( path + "/*.zip", zips, false, true );
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GetDirListing( path + "/*.zip", zips, false, true );
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