Xbox: hack to get arrows in the correct position

This commit is contained in:
Ryan Dortmans
2004-10-01 02:11:52 +00:00
parent 11f1b49d7a
commit 896fb225a0
+11 -1
View File
@@ -184,7 +184,17 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
float fNoteFieldMidde = (GRAY_ARROWS_Y_STANDARD+GRAY_ARROWS_Y_REVERSE)/2;
#if defined(XBOX)
/* HACK: The receptor arrows are offset down and to the right. This sets them back.
* It doesn't look perfect but its better than having player 2's arrows of the screen.
*/
m_pNoteField->SetY( fNoteFieldMidde - 20 );
m_pNoteField->SetX( m_pNoteField->GetX() - 55);
#else
m_pNoteField->SetY( fNoteFieldMidde );
#endif
m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD;
m_pNoteField->Load( this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, m_fNoteFieldHeight );
m_ArrowBackdrop.SetPlayer( pn );
@@ -193,7 +203,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==Style::ONE_PLAYER_TWO_CREDITS;
m_Combo.SetX( COMBO_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_Combo.SetY( bReverse ? COMBO_Y_REVERSE : COMBO_Y );
m_AttackDisplay.SetX( ATTACK_DISPLAY_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_AttackDisplay.SetX( ATTACK_DISPLAY_X(m_PlayerNumber,bPlayerUsingBothSides) - 40 );
m_AttackDisplay.SetY( bReverse ? ATTACK_DISPLAY_Y_REVERSE : ATTACK_DISPLAY_Y );
m_Judgment.SetX( JUDGMENT_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_Judgment.SetY( bReverse ? JUDGMENT_Y_REVERSE : JUDGMENT_Y );