revert "load profile on late join" behavior added to selmusic.
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@@ -868,11 +868,14 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
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ASSERT( b );
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ASSERT( b );
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// load player profiles
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// load player profiles
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// (this could be a possible cause of the screenshot bug. I'm not sure. -aj)
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/*
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if( GAMESTATE->HaveProfileToLoad() )
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if( GAMESTATE->HaveProfileToLoad() )
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{
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{
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GAMESTATE->LoadProfiles( true ); // I guess you could always load edits here...
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GAMESTATE->LoadProfiles( true ); // I guess you could always load edits here...
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SCREENMAN->ZeroNextUpdate(); // be kind, don't skip frames if you can avoid it
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SCREENMAN->ZeroNextUpdate(); // be kind, don't skip frames if you can avoid it
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}
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}
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*/
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m_iSelection[pn] = iSel;
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m_iSelection[pn] = iSel;
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if( GAMESTATE->IsCourseMode() )
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if( GAMESTATE->IsCourseMode() )
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