From b539c24260adcfccb15f6c92b814e1ac28fcf95e Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Sat, 26 Jun 2010 20:07:54 -0500 Subject: [PATCH] revert "load profile on late join" behavior added to selmusic. --- src/ScreenSelectMusic.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/ScreenSelectMusic.cpp b/src/ScreenSelectMusic.cpp index 4ba38e9bb5..8bdc54c89e 100644 --- a/src/ScreenSelectMusic.cpp +++ b/src/ScreenSelectMusic.cpp @@ -868,11 +868,14 @@ void ScreenSelectMusic::HandleMessage( const Message &msg ) ASSERT( b ); // load player profiles + // (this could be a possible cause of the screenshot bug. I'm not sure. -aj) + /* if( GAMESTATE->HaveProfileToLoad() ) { GAMESTATE->LoadProfiles( true ); // I guess you could always load edits here... SCREENMAN->ZeroNextUpdate(); // be kind, don't skip frames if you can avoid it } + */ m_iSelection[pn] = iSel; if( GAMESTATE->IsCourseMode() )