revert "load profile on late join" behavior added to selmusic.

This commit is contained in:
AJ Kelly
2010-06-26 20:07:54 -05:00
parent 4c3406aeee
commit b539c24260
+3
View File
@@ -868,11 +868,14 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
ASSERT( b );
// load player profiles
// (this could be a possible cause of the screenshot bug. I'm not sure. -aj)
/*
if( GAMESTATE->HaveProfileToLoad() )
{
GAMESTATE->LoadProfiles( true ); // I guess you could always load edits here...
SCREENMAN->ZeroNextUpdate(); // be kind, don't skip frames if you can avoid it
}
*/
m_iSelection[pn] = iSel;
if( GAMESTATE->IsCourseMode() )