Step Attacks will be written.
The cache won't be incremented until this is given some testing.
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+13
-1
@@ -3,6 +3,7 @@
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#include "GameConstantsAndTypes.h"
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#include "BackgroundUtil.h"
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#include "Attack.h"
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#include "MsdFile.h" // we require the struct from here.
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class Song;
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@@ -133,7 +134,18 @@ struct SMLoader
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virtual void ProcessBGChanges( Song &out, const RString &sValueName,
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const RString &sPath, const RString &sParam );
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void ProcessAttacks( Song &out, MsdFile::value_t sParams );
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/**
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* @brief Put the attacks in the attacks string.
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* @param attacks the attack string.
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* @param params the params from the simfile. */
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virtual void ProcessAttackString(vector<RString> &attacks, MsdFile::value_t params);
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/**
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* @brief Put the attacks in the attacks array.
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* @param attacks the attacks array.
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* @param params the params from the simfile. */
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void ProcessAttacks( AttackArray &attacks, MsdFile::value_t params );
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void ProcessInstrumentTracks( Song &out, const RString &sParam );
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/**
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