Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -20,6 +20,13 @@ REGISTER_SCREEN_CLASS( ScreenSongOptions );
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ScreenSongOptions::ScreenSongOptions( CString sClassName ) :
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ScreenOptionsMaster( sClassName )
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{
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}
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void ScreenSongOptions::Init()
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{
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ScreenOptionsMaster::Init();
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/* Hack: If we're coming in from "press start for more options", we need a different
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* fade in. */
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if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
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