Files
itgmania212121/stepmania/src/ScreenSongOptions.cpp
T
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00

84 lines
2.5 KiB
C++

#include "global.h"
#include "ScreenSongOptions.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#define PREV_SCREEN THEME->GetMetric ("ScreenSongOptions","PrevScreen")
#define NEXT_SCREEN THEME->GetMetric ("ScreenSongOptions","NextScreen")
/* Get the next screen we'll go to when finished. */
CString ScreenSongOptions::GetNextScreen()
{
return NEXT_SCREEN;
}
REGISTER_SCREEN_CLASS( ScreenSongOptions );
ScreenSongOptions::ScreenSongOptions( CString sClassName ) :
ScreenOptionsMaster( sClassName )
{
}
void ScreenSongOptions::Init()
{
ScreenOptionsMaster::Init();
/* Hack: If we're coming in from "press start for more options", we need a different
* fade in. */
if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
{
m_In.Load( THEME->GetPathB("ScreenSongOptions","option in") );
m_In.StartTransitioning();
}
}
void ScreenSongOptions::GoToPrevScreen()
{
if( GAMESTATE->m_bEditing )
{
SCREENMAN->PopTopScreen( SM_None );
}
else
{
SCREENMAN->DeletePreparedScreens();
SCREENMAN->SetNewScreen( PREV_SCREEN );
}
}
void ScreenSongOptions::GoToNextScreen()
{
if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen();
else
SCREENMAN->SetNewScreen( NEXT_SCREEN );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/