b51b0cfb4c
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
#include "global.h"
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#include "ScreenSongOptions.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#define PREV_SCREEN THEME->GetMetric ("ScreenSongOptions","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenSongOptions","NextScreen")
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/* Get the next screen we'll go to when finished. */
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CString ScreenSongOptions::GetNextScreen()
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{
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return NEXT_SCREEN;
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}
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REGISTER_SCREEN_CLASS( ScreenSongOptions );
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ScreenSongOptions::ScreenSongOptions( CString sClassName ) :
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ScreenOptionsMaster( sClassName )
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{
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}
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void ScreenSongOptions::Init()
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{
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ScreenOptionsMaster::Init();
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/* Hack: If we're coming in from "press start for more options", we need a different
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* fade in. */
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if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
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{
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m_In.Load( THEME->GetPathB("ScreenSongOptions","option in") );
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m_In.StartTransitioning();
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}
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}
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void ScreenSongOptions::GoToPrevScreen()
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{
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if( GAMESTATE->m_bEditing )
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{
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SCREENMAN->PopTopScreen( SM_None );
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}
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else
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{
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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}
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void ScreenSongOptions::GoToNextScreen()
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{
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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else
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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