put focus on last selected profile
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@@ -55,7 +55,6 @@ void ScreenOptionsSelectProfile::Init()
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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@@ -66,6 +65,7 @@ void ScreenOptionsSelectProfile::Init()
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def.m_bAllowExplanation = false;
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int iIndex = 0;
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int iRowToSelect = -1;
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{
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def.m_sName = "";
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@@ -77,13 +77,15 @@ void ScreenOptionsSelectProfile::Init()
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GameCommand &gc = pHand->m_gc;
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CString sCommand = "screen,ScreenOptionsEditProfile";
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gc.Load( iIndex++, ParseCommands(sCommand) );
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vHands.push_back( pHand );
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}
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vector<CString> vsProfileID;
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PROFILEMAN->GetLocalProfileIDs( vsProfileID );
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FOREACH_CONST( CString, vsProfileID, s )
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{
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if( *s == GAMESTATE->m_sLastSelectedProfileID )
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iRowToSelect = iIndex;
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Profile &pro = PROFILEMAN->GetLocalProfile( *s );
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def.m_sName = "";
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def.m_vsChoices.clear();
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@@ -94,10 +96,14 @@ void ScreenOptionsSelectProfile::Init()
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GameCommand &gc = pHand->m_gc;
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CString sCommand = "profileid," + *s;
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gc.Load( iIndex++, ParseCommands(sCommand) );
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vHands.push_back( pHand );
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}
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InitMenu( vDefs, vHands );
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InitMenu( vDefs, m_OptionRowHandlers );
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if( iRowToSelect != -1 )
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MoveRowAbsolute( PLAYER_1, iRowToSelect, false );
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GAMESTATE->m_sLastSelectedProfileID = "";
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}
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ScreenOptionsSelectProfile::~ScreenOptionsSelectProfile()
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