put focus on last selected profile
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@@ -805,7 +805,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType type )
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INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) );
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if( bHoldingLeftAndRight )
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{
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MoveRow( pn, -1, type != IET_FIRST_PRESS );
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MoveRowRelative( pn, -1, type != IET_FIRST_PRESS );
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return;
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}
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}
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@@ -907,7 +907,7 @@ void ScreenOptions::ProcessMenuStart( PlayerNumber pn, const InputEventType type
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case NAV_FIVE_KEY:
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/* Jump to the exit row. (If everyone's already on the exit row, then
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* we'll have already gone to the next screen above.) */
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MoveRow( pn, m_pRows.size()-m_iCurrentRow[pn]-1, type != IET_FIRST_PRESS );
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MoveRowRelative( pn, m_pRows.size()-m_iCurrentRow[pn]-1, type != IET_FIRST_PRESS );
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break;
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}
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}
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@@ -945,7 +945,7 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
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*
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* XXX: Only allow repeats if the opposite key isn't pressed; otherwise, holding both
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* directions will repeat in place continuously, which is weird. */
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MoveRow( pn, iDelta, Repeat );
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MoveRowRelative( pn, iDelta, Repeat );
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return;
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}
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@@ -1045,7 +1045,7 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
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/* Up/down */
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void ScreenOptions::MoveRow( PlayerNumber pn, int dir, bool Repeat )
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void ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool Repeat )
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{
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const int iCurrentRow = m_iCurrentRow[pn];
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OptionRow &row = *m_pRows[iCurrentRow];
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@@ -1057,14 +1057,14 @@ void ScreenOptions::MoveRow( PlayerNumber pn, int dir, bool Repeat )
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row.SetChoiceInRowWithFocus( pn, 0 );
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}
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LOG->Trace("move pn %i, dir %i, rep %i", pn, dir, Repeat);
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LOG->Trace("move pn %i, dir %i, rep %i", pn, iDir, Repeat);
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bool changed = false;
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FOREACH_PlayerNumber( p )
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{
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if( m_InputMode == INPUTMODE_INDIVIDUAL && p != pn )
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continue; // skip
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int r = m_iCurrentRow[p] + dir;
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int r = m_iCurrentRow[p] + iDir;
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if( Repeat && ( r == -1 || r == (int) m_pRows.size() ) )
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continue; // don't wrap while repeating
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@@ -1106,13 +1106,19 @@ void ScreenOptions::MoveRow( PlayerNumber pn, int dir, bool Repeat )
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}
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if( changed )
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{
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if( dir < 0 )
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if( iDir < 0 )
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m_SoundPrevRow.Play();
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else
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m_SoundNextRow.Play();
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}
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}
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void ScreenOptions::MoveRowAbsolute( PlayerNumber pn, int iRow, bool bRepeat )
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{
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int iDir = iRow - m_iCurrentRow[pn];
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MoveRowRelative( pn, iDir, bRepeat );
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}
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void ScreenOptions::MenuUp( PlayerNumber pn, const InputEventType type )
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{
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MenuUpDown( pn, type, -1 );
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@@ -1170,7 +1176,7 @@ void ScreenOptions::MenuUpDown( PlayerNumber pn, const InputEventType type, int
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if( row.GetRowDef().IsEnabledForPlayer(pn) )
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{
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MoveRow( pn, iDelta, bRepeat );
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MoveRowRelative( pn, iDelta, bRepeat );
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return;
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}
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}
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@@ -66,9 +66,10 @@ protected:
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virtual void BeginFadingOut() { this->PostScreenMessage( SM_BeginFadingOut, 0 ); }
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void ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat );
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void ChangeValueInRow( PlayerNumber pn, int iDelta, bool bRepeat );
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virtual void AfterChangeValueInRow( PlayerNumber pn ) {} // override this to detect when the value in a row has changed
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void MoveRow( PlayerNumber pn, int dir, bool Repeat );
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void MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat );
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void MoveRowAbsolute( PlayerNumber pn, int iRow, bool bRepeat );
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void MenuLeft( PlayerNumber pn, const InputEventType type ) { ChangeValueInRow(pn,-1,type != IET_FIRST_PRESS); }
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void MenuRight( PlayerNumber pn, const InputEventType type ) { ChangeValueInRow(pn,+1,type != IET_FIRST_PRESS); }
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@@ -55,7 +55,6 @@ void ScreenOptionsSelectProfile::Init()
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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@@ -66,6 +65,7 @@ void ScreenOptionsSelectProfile::Init()
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def.m_bAllowExplanation = false;
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int iIndex = 0;
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int iRowToSelect = -1;
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{
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def.m_sName = "";
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@@ -77,13 +77,15 @@ void ScreenOptionsSelectProfile::Init()
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GameCommand &gc = pHand->m_gc;
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CString sCommand = "screen,ScreenOptionsEditProfile";
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gc.Load( iIndex++, ParseCommands(sCommand) );
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vHands.push_back( pHand );
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}
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vector<CString> vsProfileID;
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PROFILEMAN->GetLocalProfileIDs( vsProfileID );
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FOREACH_CONST( CString, vsProfileID, s )
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{
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if( *s == GAMESTATE->m_sLastSelectedProfileID )
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iRowToSelect = iIndex;
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Profile &pro = PROFILEMAN->GetLocalProfile( *s );
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def.m_sName = "";
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def.m_vsChoices.clear();
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@@ -94,10 +96,14 @@ void ScreenOptionsSelectProfile::Init()
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GameCommand &gc = pHand->m_gc;
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CString sCommand = "profileid," + *s;
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gc.Load( iIndex++, ParseCommands(sCommand) );
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vHands.push_back( pHand );
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}
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InitMenu( vDefs, vHands );
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InitMenu( vDefs, m_OptionRowHandlers );
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if( iRowToSelect != -1 )
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MoveRowAbsolute( PLAYER_1, iRowToSelect, false );
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GAMESTATE->m_sLastSelectedProfileID = "";
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}
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ScreenOptionsSelectProfile::~ScreenOptionsSelectProfile()
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