fix meter underlay and overlay on top of filling
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@@ -17,12 +17,10 @@ ScoreDisplayRave::ScoreDisplayRave()
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{
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m_sprMeter[i].Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("stream level%d",i+1)) );
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m_sprMeter[i].SetCropRight( 1.f );
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this->AddChild( &m_sprMeter[i] );
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}
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m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") );
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m_textLevel.SetText( "1" );
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this->AddChild( &m_textLevel );
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}
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void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
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@@ -38,10 +36,12 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
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{
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m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
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ON_COMMAND( m_sprMeter[i] );
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this->AddChild( &m_sprMeter[i] );
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}
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m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
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ON_COMMAND( m_textLevel );
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this->AddChild( &m_textLevel );
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m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
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this->AddChild( m_sprFrameOverlay );
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