fix meter underlay and overlay on top of filling

This commit is contained in:
Chris Danford
2006-02-28 14:11:35 +00:00
parent 96c05aae34
commit b4795b868b
+2 -2
View File
@@ -17,12 +17,10 @@ ScoreDisplayRave::ScoreDisplayRave()
{
m_sprMeter[i].Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("stream level%d",i+1)) );
m_sprMeter[i].SetCropRight( 1.f );
this->AddChild( &m_sprMeter[i] );
}
m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") );
m_textLevel.SetText( "1" );
this->AddChild( &m_textLevel );
}
void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
@@ -38,10 +36,12 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
{
m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
ON_COMMAND( m_sprMeter[i] );
this->AddChild( &m_sprMeter[i] );
}
m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
ON_COMMAND( m_textLevel );
this->AddChild( &m_textLevel );
m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
this->AddChild( m_sprFrameOverlay );