Make Song Attacks on by default.
No, metrics wasn't enough. Now to get #ATTACKS working on Split Timing.
This commit is contained in:
@@ -2361,9 +2361,9 @@ Mines,4="mod,attackmines;name,AttackMines"
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Attacks="3"
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Attacks="3"
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AttacksDefault="mod,songattacks"
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AttacksDefault="mod,songattacks"
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Attacks,3="mod,no randomattacks,no songattacks;name,Off"
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Attacks,2="mod,randomattacks;name,RandomAttacks"
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Attacks,1="name,SongAttacks"
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Attacks,1="name,SongAttacks"
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Attacks,2="mod,randomattacks;name,RandomAttacks"
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Attacks,3="mod,no randomattacks,no songattacks;name,Off"
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PlayerAutoPlay="2"
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PlayerAutoPlay="2"
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PlayerAutoPlayDefault="mod,no playerautoplay"
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PlayerAutoPlayDefault="mod,no playerautoplay"
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@@ -37,7 +37,7 @@ void PlayerOptions::Init()
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m_fBlind = 0; m_SpeedfBlind = 1.0f;
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m_fBlind = 0; m_SpeedfBlind = 1.0f;
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m_fCover = 0; m_SpeedfCover = 1.0f;
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m_fCover = 0; m_SpeedfCover = 1.0f;
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m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
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m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
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m_fSongAttack = 0; m_SpeedfSongAttack = 1.0f;
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m_fSongAttack = 1; m_SpeedfSongAttack = 1.0f;
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m_fPlayerAutoPlay = 0; m_SpeedfPlayerAutoPlay = 1.0f;
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m_fPlayerAutoPlay = 0; m_SpeedfPlayerAutoPlay = 1.0f;
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m_bSetTiltOrSkew = false;
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m_bSetTiltOrSkew = false;
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m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
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m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
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+1
-1
@@ -27,7 +27,7 @@ public:
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m_fBlind(0), m_SpeedfBlind(1.0f),
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m_fBlind(0), m_SpeedfBlind(1.0f),
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m_fCover(0), m_SpeedfCover(1.0f),
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m_fCover(0), m_SpeedfCover(1.0f),
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m_fRandAttack(0), m_SpeedfRandAttack(1.0f),
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m_fRandAttack(0), m_SpeedfRandAttack(1.0f),
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m_fSongAttack(0), m_SpeedfSongAttack(1.0f),
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m_fSongAttack(1), m_SpeedfSongAttack(1.0f),
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m_fPlayerAutoPlay(0), m_SpeedfPlayerAutoPlay(1.0f),
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m_fPlayerAutoPlay(0), m_SpeedfPlayerAutoPlay(1.0f),
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m_bSetTiltOrSkew(false),
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m_bSetTiltOrSkew(false),
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m_fPerspectiveTilt(0), m_SpeedfPerspectiveTilt(1.0f),
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m_fPerspectiveTilt(0), m_SpeedfPerspectiveTilt(1.0f),
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