Disable dancing characters toggle for a snapshot, so I don't get spammed

with people asking where to get models.
This commit is contained in:
Glenn Maynard
2003-05-27 02:36:04 +00:00
parent b0dac852ba
commit b4272cd942
+4 -4
View File
@@ -28,7 +28,7 @@ enum {
BO_MODE, BO_MODE,
BO_BRIGHTNESS, BO_BRIGHTNESS,
BO_DANGER, BO_DANGER,
BO_DANCING_CHARACTERS, // BO_DANCING_CHARACTERS,
NUM_BACKGROUND_OPTIONS_LINES NUM_BACKGROUND_OPTIONS_LINES
}; };
@@ -36,7 +36,7 @@ OptionRow g_BackgroundOptionsLines[NUM_BACKGROUND_OPTIONS_LINES] = {
OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ), OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ),
OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ), OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ),
OptionRow( "Danger", "HIDE","SHOW" ), OptionRow( "Danger", "HIDE","SHOW" ),
OptionRow( "Dancing\nCharacters", "HIDE","SHOW" ) // OptionRow( "Dancing\nCharacters", "HIDE","SHOW" )
}; };
ScreenBackgroundOptions::ScreenBackgroundOptions() : ScreenBackgroundOptions::ScreenBackgroundOptions() :
@@ -59,7 +59,7 @@ void ScreenBackgroundOptions::ImportOptions()
m_iSelectedOption[0][BO_MODE] = PREFSMAN->m_BackgroundMode; m_iSelectedOption[0][BO_MODE] = PREFSMAN->m_BackgroundMode;
m_iSelectedOption[0][BO_BRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f ); m_iSelectedOption[0][BO_BRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
m_iSelectedOption[0][BO_DANGER] = PREFSMAN->m_bShowDanger ? 1:0; m_iSelectedOption[0][BO_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0; // m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0;
} }
void ScreenBackgroundOptions::ExportOptions() void ScreenBackgroundOptions::ExportOptions()
@@ -67,7 +67,7 @@ void ScreenBackgroundOptions::ExportOptions()
(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][BO_MODE]; (int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][BO_MODE];
PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][BO_BRIGHTNESS] / 10.0f; PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][BO_BRIGHTNESS] / 10.0f;
PREFSMAN->m_bShowDanger = m_iSelectedOption[0][BO_DANGER] == 1; PREFSMAN->m_bShowDanger = m_iSelectedOption[0][BO_DANGER] == 1;
PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1; // PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1;
} }
void ScreenBackgroundOptions::GoToPrevState() void ScreenBackgroundOptions::GoToPrevState()