From b4272cd9423e3d63a09dc0e7214bc971c27f68c1 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 27 May 2003 02:36:04 +0000 Subject: [PATCH] Disable dancing characters toggle for a snapshot, so I don't get spammed with people asking where to get models. --- stepmania/src/ScreenBackgroundOptions.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/ScreenBackgroundOptions.cpp b/stepmania/src/ScreenBackgroundOptions.cpp index 451da07932..7f482d907b 100644 --- a/stepmania/src/ScreenBackgroundOptions.cpp +++ b/stepmania/src/ScreenBackgroundOptions.cpp @@ -28,7 +28,7 @@ enum { BO_MODE, BO_BRIGHTNESS, BO_DANGER, - BO_DANCING_CHARACTERS, +// BO_DANCING_CHARACTERS, NUM_BACKGROUND_OPTIONS_LINES }; @@ -36,7 +36,7 @@ OptionRow g_BackgroundOptionsLines[NUM_BACKGROUND_OPTIONS_LINES] = { OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ), OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ), OptionRow( "Danger", "HIDE","SHOW" ), - OptionRow( "Dancing\nCharacters", "HIDE","SHOW" ) +// OptionRow( "Dancing\nCharacters", "HIDE","SHOW" ) }; ScreenBackgroundOptions::ScreenBackgroundOptions() : @@ -59,7 +59,7 @@ void ScreenBackgroundOptions::ImportOptions() m_iSelectedOption[0][BO_MODE] = PREFSMAN->m_BackgroundMode; m_iSelectedOption[0][BO_BRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f ); m_iSelectedOption[0][BO_DANGER] = PREFSMAN->m_bShowDanger ? 1:0; - m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0; +// m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0; } void ScreenBackgroundOptions::ExportOptions() @@ -67,7 +67,7 @@ void ScreenBackgroundOptions::ExportOptions() (int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][BO_MODE]; PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][BO_BRIGHTNESS] / 10.0f; PREFSMAN->m_bShowDanger = m_iSelectedOption[0][BO_DANGER] == 1; - PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1; +// PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1; } void ScreenBackgroundOptions::GoToPrevState()