Disable dancing characters toggle for a snapshot, so I don't get spammed
with people asking where to get models.
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@@ -28,7 +28,7 @@ enum {
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BO_MODE,
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BO_MODE,
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BO_BRIGHTNESS,
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BO_BRIGHTNESS,
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BO_DANGER,
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BO_DANGER,
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BO_DANCING_CHARACTERS,
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// BO_DANCING_CHARACTERS,
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NUM_BACKGROUND_OPTIONS_LINES
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NUM_BACKGROUND_OPTIONS_LINES
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};
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};
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@@ -36,7 +36,7 @@ OptionRow g_BackgroundOptionsLines[NUM_BACKGROUND_OPTIONS_LINES] = {
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OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ),
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OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ),
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OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ),
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OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ),
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OptionRow( "Danger", "HIDE","SHOW" ),
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OptionRow( "Danger", "HIDE","SHOW" ),
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OptionRow( "Dancing\nCharacters", "HIDE","SHOW" )
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// OptionRow( "Dancing\nCharacters", "HIDE","SHOW" )
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};
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};
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ScreenBackgroundOptions::ScreenBackgroundOptions() :
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ScreenBackgroundOptions::ScreenBackgroundOptions() :
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@@ -59,7 +59,7 @@ void ScreenBackgroundOptions::ImportOptions()
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m_iSelectedOption[0][BO_MODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][BO_MODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][BO_BRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][BO_BRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][BO_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][BO_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0;
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// m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0;
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}
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}
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void ScreenBackgroundOptions::ExportOptions()
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void ScreenBackgroundOptions::ExportOptions()
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@@ -67,7 +67,7 @@ void ScreenBackgroundOptions::ExportOptions()
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(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][BO_MODE];
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(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][BO_MODE];
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][BO_BRIGHTNESS] / 10.0f;
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][BO_BRIGHTNESS] / 10.0f;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][BO_DANGER] == 1;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][BO_DANGER] == 1;
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PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1;
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// PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1;
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}
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}
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void ScreenBackgroundOptions::GoToPrevState()
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void ScreenBackgroundOptions::GoToPrevState()
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