Well, that was a thing.
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@@ -491,7 +491,7 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
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if( fEffects[PlayerOptions::EFFECT_TINY] != 0 )
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{
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// Allow Mini to pull tracks together, but not to push them apart.
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// Allow Tiny to pull tracks together, but not to push them apart.
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float fTinyPercent = fEffects[PlayerOptions::EFFECT_TINY];
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fTinyPercent = min( powf(TINY_PERCENT_BASE, fTinyPercent), (float)TINY_PERCENT_GATE );
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fPixelOffsetFromCenter *= fTinyPercent;
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