...what happens on merge now?

If we must, revert it back. Again.
This commit is contained in:
Jason Felds
2011-07-05 15:55:29 -04:00
4 changed files with 10 additions and 9 deletions
+5 -4
View File
@@ -489,12 +489,13 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
fPixelOffsetFromCenter += pCols[iColNum].fXOffset;
if( fEffects[PlayerOptions::EFFECT_TINY] != 0 )
// XXX: Mini and tiny have names swapped! Fix this. -shakesoda
if( fEffects[PlayerOptions::EFFECT_MINI] != 0 )
{
// Allow Mini to pull tracks together, but not to push them apart.
float fTinyPercent = fEffects[PlayerOptions::EFFECT_TINY];
fTinyPercent = min( powf(TINY_PERCENT_BASE, fTinyPercent), (float)TINY_PERCENT_GATE );
fPixelOffsetFromCenter *= fTinyPercent;
float fMiniPercent = fEffects[PlayerOptions::EFFECT_MINI];
fMiniPercent = min( powf(TINY_PERCENT_BASE, fMiniPercent), (float)TINY_PERCENT_GATE );
fPixelOffsetFromCenter *= fMiniPercent;
}
return fPixelOffsetFromCenter;
+1 -1
View File
@@ -817,7 +817,7 @@ void NoteField::DrawPrimitives()
float fDrawScale = 1;
fDrawScale *= 1 + 0.5f * fabsf( current_po.m_fPerspectiveTilt );
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_MINI] );
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_TINY] );
iDrawDistanceAfterTargetsPixels = (int)(iDrawDistanceAfterTargetsPixels * fDrawScale);
iDrawDistanceBeforeTargetsPixels = (int)(iDrawDistanceBeforeTargetsPixels * fDrawScale);
+2 -2
View File
@@ -867,7 +867,7 @@ void Player::Update( float fDeltaTime )
Actor::TweenState::MakeWeightedAverage( m_pActorWithComboPosition->DestTweenState(), ts1, ts2, fPercentCentered );
}
float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
if( m_pNoteField )
m_pNoteField->SetZoom( fNoteFieldZoom );
if( m_pActorWithJudgmentPosition != NULL )
@@ -1488,7 +1488,7 @@ void Player::DrawPrimitives()
float fTiltDegrees = SCALE(fTilt,-1.f,+1.f,+30,-30) * (bReverse?-1:1);
float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI], 0.f, 1.f, 1.f, 0.5f );
float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY], 0.f, 1.f, 1.f, 0.5f );
if( fTilt > 0 )
fZoom *= SCALE( fTilt, 0.f, 1.f, 1.f, 0.9f );
else
+2 -2
View File
@@ -155,8 +155,8 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
AddPart( AddTo, m_fEffects[EFFECT_DRUNK], "Drunk" );
AddPart( AddTo, m_fEffects[EFFECT_DIZZY], "Dizzy" );
AddPart( AddTo, m_fEffects[EFFECT_CONFUSION], "Confusion" );
AddPart( AddTo, m_fEffects[EFFECT_MINI], "Mini" );
AddPart( AddTo, m_fEffects[EFFECT_TINY], "Tiny" );
AddPart( AddTo, m_fEffects[EFFECT_MINI], "Tiny" );
AddPart( AddTo, m_fEffects[EFFECT_TINY], "Mini" );
AddPart( AddTo, m_fEffects[EFFECT_FLIP], "Flip" );
AddPart( AddTo, m_fEffects[EFFECT_INVERT], "Invert" );
AddPart( AddTo, m_fEffects[EFFECT_TORNADO], "Tornado" );