ActorMultiTexture: actually return number of units
This commit is contained in:
@@ -70,7 +70,7 @@ int ActorMultiTexture::AddTexture( RageTexture *pTexture )
|
|||||||
|
|
||||||
m_aTextureUnits.push_back( TextureUnitState() );
|
m_aTextureUnits.push_back( TextureUnitState() );
|
||||||
m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture );
|
m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture );
|
||||||
return m_aTextureUnits.size() - 1;
|
return m_aTextureUnits.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm )
|
void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm )
|
||||||
|
|||||||
Reference in New Issue
Block a user