From b351b757b4752cc2503045232693c69cab0d96fd Mon Sep 17 00:00:00 2001 From: "Devin J. Pohly" Date: Fri, 1 Nov 2013 22:34:22 -0400 Subject: [PATCH] ActorMultiTexture: actually return number of units --- src/ActorMultiTexture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ActorMultiTexture.cpp b/src/ActorMultiTexture.cpp index af2685f420..5c8879aeb6 100644 --- a/src/ActorMultiTexture.cpp +++ b/src/ActorMultiTexture.cpp @@ -70,7 +70,7 @@ int ActorMultiTexture::AddTexture( RageTexture *pTexture ) m_aTextureUnits.push_back( TextureUnitState() ); m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture ); - return m_aTextureUnits.size() - 1; + return m_aTextureUnits.size(); } void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm )