ActorMultiTexture: actually return number of units
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@@ -70,7 +70,7 @@ int ActorMultiTexture::AddTexture( RageTexture *pTexture )
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m_aTextureUnits.push_back( TextureUnitState() );
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m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture );
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return m_aTextureUnits.size() - 1;
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return m_aTextureUnits.size();
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}
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void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm )
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