ActorMultiTexture: actually return number of units

This commit is contained in:
Devin J. Pohly
2013-11-01 22:34:22 -04:00
parent d797790736
commit b351b757b4
+1 -1
View File
@@ -70,7 +70,7 @@ int ActorMultiTexture::AddTexture( RageTexture *pTexture )
m_aTextureUnits.push_back( TextureUnitState() );
m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture );
return m_aTextureUnits.size() - 1;
return m_aTextureUnits.size();
}
void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm )