don't depend on texture env 2+ being clear
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@@ -493,6 +493,8 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsB
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}
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}
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DISPLAY->ClearAllTextures();
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// draw manually in small segments
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// draw manually in small segments
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const RectF *pRect = pSprBody->GetCurrentTextureCoordRect();
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const RectF *pRect = pSprBody->GetCurrentTextureCoordRect();
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const float fFrameWidth = pSprBody->GetZoomedWidth();
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const float fFrameWidth = pSprBody->GetZoomedWidth();
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