fixup
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@@ -1,25 +1,31 @@
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local t = Def.ActorFrame {
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LoadActor("mockup") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0.2;);
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};
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Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-200;);
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,-100;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,-50;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,0;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,50;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,100;);
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};
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};
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}
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};
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t[#t+1] = Def.ActorFrame {
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};
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local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns");
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for i=1,NumColumns do
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t[#t+1] = LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-154;);
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};
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local d = THEHE:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i);
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local st = THEHE:GetMetric(Var "LoadingScreen","ColumnStepsType" .. i);
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t[#t+1] = LoadFont("_venacti Bold 13px") .. {
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InitCommand=cmd(settext,"EASY";diffuse,color("#FFFF00");x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-158;shadowlength,0;);
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};
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end
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t[#t+1] = LoadFont("_terminator two 24px") .. {
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InitCommand=cmd(settext,"SINGLE";diffuse,color("#a38b00");x,SCREEN_CENTER_X-220;y,SCREEN_CENTER_Y-160;shadowlength,0;strokecolor,color("#00000000"););
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};
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t[#t+1] = LoadFont("_terminator two 30px") .. {
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InitCommand=cmd(settext,"Best Ranking";uppercase,true;diffuse,color("#FFFFFF");x,SCREEN_CENTER_X-130;y,SCREEN_CENTER_Y-206;shadowlength,0;strokecolor,color("#3b009c44"););
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};
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return t;
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@@ -29,7 +29,7 @@ local t = Def.ActorFrame {
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LoadFont(Var "LoadingScreen","message") .. {
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InitCommand=cmd(maxwidth,750;
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horizalign,left;vertalign,top;
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zoom,0.8;shadowlength,2;
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shadowlength,2;shadowcolor,("#000000");
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y,SCREEN_TOP+20;
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diffusealpha,0
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);
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@@ -1,8 +1,8 @@
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[common]
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[common]
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Baseline=27
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Top=2
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LineSpacing=29
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DrawExtraPixelsLeft=1
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DrawExtraPixelsLeft=3
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DrawExtraPixelsRight=0
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AdvanceExtraPixels=0
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@@ -2,8 +2,9 @@ local t = Def.ActorFrame {
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InitCommand=cmd(runcommandsonleaves,cmd(ztest,true));
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};
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--t[#t+1] = LoadActor("frame") .. {
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--};
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t[#t+1] = LoadActor("frame") .. {
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InitCommand=cmd(diffusealpha,0.1;);
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};
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t[#t+1] = Def.TextBanner {
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@@ -11,8 +12,10 @@ t[#t+1] = Def.TextBanner {
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SetCommand=function(self, params)
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if params.Song then
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self:SetFromSong( params.Song );
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self:diffuse( SONGMAN:GetSongColor(params.Song) );
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else
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self:SetFromString( params.Course:GetTitle() );
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self:diffuse( SONGMAN:GetCourseColor(params.Course) );
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end
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end;
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};
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Binary file not shown.
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Before Width: | Height: | Size: 1005 B After Width: | Height: | Size: 3.6 KiB |
@@ -12,18 +12,18 @@ end
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local DifficultyDisplayTypeColors = {
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DifficultyDisplayType_Single_Beginner = color("#ff32f8"),
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DifficultyDisplayType_Single_Easy = color("#2cff00"),
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DifficultyDisplayType_Single_Medium = color("#fee600"),
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DifficultyDisplayType_Single_Hard = color("#ff2f39"),
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DifficultyDisplayType_Single_Easy = color("#2cff00"),
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DifficultyDisplayType_Single_Medium = color("#fee600"),
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DifficultyDisplayType_Single_Hard = color("#ff2f39"),
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DifficultyDisplayType_Single_Challenge = color("#1cd8ff"),
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DifficultyDisplayType_Double_Beginner = color("0.0,0.9,1.0,1"), -- light blue
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DifficultyDisplayType_Double_Easy = color("0.9,0.9,0.0,1"), -- yellow
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DifficultyDisplayType_Double_Medium = color("1.0,0.1,0.1,1"), -- light red
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DifficultyDisplayType_Double_Hard = color("0.2,1.0,0.2,1"), -- light green
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DifficultyDisplayType_Double_Easy = color("0.9,0.9,0.0,1"), -- yellow
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DifficultyDisplayType_Double_Medium = color("1.0,0.1,0.1,1"), -- light red
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DifficultyDisplayType_Double_Hard = color("0.2,1.0,0.2,1"), -- light green
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DifficultyDisplayType_Double_Challenge = color("0.2,0.6,1.0,1"), -- blue
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Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
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Difficulty_Couple = color("#ff9a00"), -- orange
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Difficulty_Routine = color("#ff9a00"), -- orange
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Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
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Difficulty_Couple = color("#ff9a00"), -- orange
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Difficulty_Routine = color("#ff9a00"), -- orange
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};
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local CourseDifficultyColors = {
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@@ -3186,11 +3186,11 @@ ColumnStepsType2=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()
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ColumnStepsType3=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType4=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType5=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ScrollerItemsToDraw=9
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ScrollerItemsToDraw=7
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ScrollerSecondsPerItem=0.4
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ManualScrolling=false
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ScrollerOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+200;SetMask,608,40
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ScrollerItemTransformFunction=function(self,offset,itemIndex,numItems) self:y(44*offset) end
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ScrollerOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+36;SetMask,608,40
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ScrollerItemTransformFunction=function(self,offset,itemIndex,numItems) self:y(46.1*offset) end
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[ScreenRanking]
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Fallback="ScreenAttract"
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