cleanup xbox comment
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@@ -685,10 +685,10 @@ bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
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{
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{
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#if defined(XBOX)
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#if defined(XBOX)
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// Lazy... Xbox handles paletted textures completely differently
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// Lazy... Xbox handles paletted textures completely differently
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// than D3D and I don't want to add a bunch of code for it. Also,
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// than regular D3D. It's not worth writing a bunch of code to handle it.
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// paletted textures result in worse cache efficiency (see "Xbox
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// Paletted textures result in worse cache efficiency anyway (see "Xbox
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// Palettized Texture Performance" in XDK). So, we'll force 32bit
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// Palettized Texture Performance" in XDK).
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// ARGB textures. -Chris
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// So, just force 32bit ARGB textures. -Chris
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// This is also needed for XGSwizzleRect().
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// This is also needed for XGSwizzleRect().
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return pixfmt == FMT_RGBA8;
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return pixfmt == FMT_RGBA8;
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#endif
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#endif
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