fix Vsync in windowed
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@@ -495,16 +495,19 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
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ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
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g_d3dpp.BackBufferWidth = p.width;
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g_d3dpp.BackBufferHeight = p.height;
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g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
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g_d3dpp.BackBufferCount = 1;
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g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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g_d3dpp.BackBufferWidth = p.width;
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g_d3dpp.BackBufferHeight = p.height;
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g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
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g_d3dpp.BackBufferCount = 1;
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g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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if(p.windowed)
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g_d3dpp.SwapEffect = p.vsync ? D3DSWAPEFFECT_COPY_VSYNC : D3DSWAPEFFECT_DISCARD;
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else
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g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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#if !defined(XBOX)
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g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd();
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g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd();
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#else
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g_d3dpp.hDeviceWindow = NULL;
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g_d3dpp.hDeviceWindow = NULL;
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#endif
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g_d3dpp.Windowed = p.windowed;
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g_d3dpp.EnableAutoDepthStencil = TRUE;
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